Developing STEAM using KINECT: A Case study on Motion-capture Funcions

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초록

The purpose of this study is to develop a science & art convergence STEAM program that can be experienced through the KINECT interactive activities integration of art based on knowledge of science & technology. The program is structured based on the educational content and textbooks from the current curricula for elementary, middle-, and high-school students. Based on this, we developed the four KINECT program using the motion capture function. By using STEAM with KINECT to promote interest in science, and by providing an entertaining way to learn about science, it is possible for students to be more creative and well-rounded. It is also expected that, because the program combines art with science in a novel way, it has the potential to be widely distributed in the 2016 semester.

키워드

STEAMKINECTInteractive artsScienceArts fusion program
제목
Developing STEAM using KINECT: A Case study on Motion-capture Funcions
저자
Kim, Hyung SookChung, Seong-Hee
DOI
10.1007/978-3-319-21380-4_83
발행일
2015-08
유형
정기 학술지(기타)
저널명
Communications in Computer and Information Science
528
페이지
491 ~ 495