Mobile gaming - A serious business!

Citations

SCOPUS

11

초록

This paper describes the design and development of a mobile serious game and discusses the outcomes of a prototype evaluation. The game augments a physical location to represent a virtual company. Players take the role of business consultants hired by this company to help it address its problems and 'interview' virtual employees, obtaining information and physical artifacts, players must infer the problems behind the symptoms the company is facing, and offer change recommendations, utilizing higher level thinking skills. The game-like activities address issues common to business simulations by leveraging the contextual learning made possible by mobile devices and provide a context within which students bring their higher level thinking skills to bear on the problems presented by the game.

키워드

augmented realitycritical thinkingmobile learningproblem-solvingserious gamessimulationBusiness simulationContextual learningCritical thinkingDesign and DevelopmentMobile gamingMobile LearningPhysical artifactsPhysical locationsSerious gamessimulationThinking skillsVirtual employeesAugmented realityIndustryMobile devicesStudentsEngineering education
제목
Mobile gaming - A serious business!
저자
Parsons, DavidPetrova, KrassieRyu, Hokyoung
DOI
10.1109/WMUTE.2012.11
발행일
2012-03
유형
Conference Paper
저널명
Proceedings 2012 17th IEEE International Conference on Wireless, Mobile and Ubiquitous Technology in Education, WMUTE 2012
페이지
17 ~ 24