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초록
3D polygonal mesh is the most commonly used representation for 3D graphic models. Compact and compressed representation of the 3D mesh is the major functionality of MPEG 3D mesh compression technologies. 3D mesh coding (3DMC) in MPEG was first standardized in 2000 with the achievement of compression ratio of more than 40 times with reasonable quality. In order to extend 3DMC with additional functionalities (e.g., efficient texture coordinate compression, support for animation/editing, etc.), 3DMC extension (3DMC-X) has been proposed and standardized. In this paper, we reviewed 3D model compression in MPEG in detail.
키워드
3D; Coding; Graphics; Mesh; MPEG; 3D; Coding; Graphics; Mesh; MPEG; Compression ratio (machinery); Image processing; Imaging systems; Motion Picture Experts Group standards; Three dimensional
- 제목
- 3D model compression in mpeg
- 저자
- Chang, Eun-Young; Hur, Namho; Jang, Euee S.
- 발행일
- 2008-10
- 유형
- Conference Paper
- 저널명
- Proceedings - International Conference on Image Processing, ICIP
- 페이지
- 2692 ~ 2695