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코딩을 활용한 방과후학교 미디어아트 교육프로그램 운영 사례- 서울 J 중학교의 포토피(Photopea)와 프로세싱(Processing) 활용을 중심으로 -
- 김종미;
- 김성희;
- 지혜영;
- 오나경
초록
This paper is a method of revitalizing the digital environment familiar to the digital native generation through an after-school media art education program. An example of utilization education was presented. Social interest in coding education has increased, but in the actual educational environment, the educational content, curriculum, and teaching/study plans for the use of coding education are very insufficient. In particular, this educational environment can be felt more in after-school classes than in regular classes. Therefore, this study aims to suggest ways to contribute to learners' digital basic literacy, digital literacy, digital professional literacy, and digital literacy education through examples of media art education programs using Photopea and Processing. Above all, in order to enable such coding education through after-school school, it was confirmed that teacher training programs, flexible curriculum operation, and support for classroom environment and education that can utilize digital platforms are needed.
키워드
- 제목
- 코딩을 활용한 방과후학교 미디어아트 교육프로그램 운영 사례- 서울 J 중학교의 포토피(Photopea)와 프로세싱(Processing) 활용을 중심으로 -
- 제목 (타언어)
- Case of Operating After-school Media Art Education Program Using Coding - Focusing on the Utilization of Photopea and Processing in J Middle School in Seoul -
- 저자
- 김종미; 김성희; 지혜영; 오나경
- 발행일
- 2023-02
- 저널명
- The Journal of After-School Research
- 권
- 10
- 호
- 1
- 페이지
- 49 ~ 72