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초록
After the COVID-19 pandemic, there has been growing interests in metaverse technology and social use of virtual realityplatforms in non-face-to-face environments, but social issues and ethical concerns raised by metaverse have not been sufficientlydiscussed. In this paper, we discuss the social functions of the metaverse by examining the movie ‘Ready Player One’, andinvestigate the ethical problems that may arise in various implementation of metaverse. We identify the potential ethical problemsthat could occur in the context of metaverse including identity fragmentation, metaverse violence and crime, and mismanagement ofpersonal information. We also propose some promising approaches to tackle these ethical problems ranging over descriptive ethics,normative ethics, and analytical (meta) ethics.
키워드
- 제목
- 메타버스를 영화 ‘레디 플레이어 원(Ready Player One)’을 통해 살펴본 메타버스 윤리
- 제목 (타언어)
- Discussing Metaverse Ethics with a Movie on Metaverse, ‘Ready Player One’
- 저자
- 김성희; 이상욱
- 발행일
- 2022-09
- 저널명
- 방송공학회 논문지
- 권
- 27
- 호
- 5
- 페이지
- 665 ~ 675