Performance-Based Biped Control using a Consumer Depth Camera

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초록

We present a technique for controlling physically simulated characters using user inputs from an off-the-shelf depth camera. Our controller takes a real-time stream of user poses as input, and simulates a stream of target poses of a biped based on it. The simulated biped mimics the user's actions while moving forward at a modest speed and maintaining balance. The controller is parameterized over a set of modulated reference motions that aims to cover the range of possible user actions. For real-time simulation, the best set of control parameters for the current input pose is chosen from the parameterized sets of pre-computed control parameters via a regression method. By applying the chosen parameters at each moment, the simulated biped can imitate a range of user actions while walking in various interactive scenarios.

키워드

Categories and Subject Descriptors (according to ACM CCS)I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism?AnimationINTERACTIVE CONTROL
제목
Performance-Based Biped Control using a Consumer Depth Camera
저자
Lee, YoonsangKwon, Taesoo
DOI
10.1111/cgf.13134
발행일
2017-05
유형
Article
저널명
Computer Graphics Forum
36
2
페이지
387 ~ 395

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