Malone의 내재적 동기이론에 근거한 교육용 게임 가치체계 분석

Exploring Value System of Educational Games Based on Malone’s Intrinsic Motivation Theory
  • 염주영
  • 안미리

초록

This Study explored learners’ in-depth perceptions of educational games based on Malone’s intrinsic motivation theory and Means-End Chain Model. Specifically, by exploring learners’ value systems on puzzle-type and simulation-type educational games, this study tried to reveal what elements of educational games are important to learners and what specific experiences and values they have gained from those elements. 23 college students and graduate students who used puzzle-type and simulation-type educational games for a total of four weeks were participated soft-laddering using in-depth interviews and hard-laddering using semi-structured questionnaires. By collecting and analyzing the laddering data, value system on puzzle-type and simulatin-type educational games of learners were derived and the aspects of interaction between learners and educational game elements were explored. Studies have shown that in the case of puzzle-type educational games which have clear goals and answers, appropriate goal setting and feedback have enabled learners to promote repetitive learning and self-efficacy in learning. In addition, learners can selectively learn the part where one feels difficulty due to step-by-step composition of the learning content, which reduces unnecessary time and effort through various options for learning, allowing them to feel comfortable. In the case of simulation-type games, which have high autonomy of learners and complexity of games, feedback, missions provided a guide to the performance process, allowing them to continue learning and feel accomplished, and also learners experienced fun by organizing the environment themselves through various options. In common, factors such as story, role assignment, and audiovisual effects were promoting enjoyment and fun in the learning process, although they were not directly influencing knowledge acquisition. Through these findings, implications for the further design and utilization of educational games were derived.

키워드

교육용 게임Malone의 내재적 동기이론수단-목적 사슬 모델래더링 연구방법가치체계Educational GamesMalone’s Intrinsic MotivationMeans-End Chain Modelladdering methodsValue System
제목
Malone의 내재적 동기이론에 근거한 교육용 게임 가치체계 분석
제목 (타언어)
Exploring Value System of Educational Games Based on Malone’s Intrinsic Motivation Theory
저자
염주영안미리
DOI
10.15833/KAFEIAM.27.2.675
발행일
2021-06
저널명
교육정보미디어연구
27
2
페이지
675 ~ 698

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