엔트리(Entry)를 활용한 몰입 기반 학습 - 예술과 과학기술의 상호작용적 활용 방안 연구 -

Immersive Learning with Entry: Exploring the Interactive Integration of Art and Science

초록

This paepr explores how learners experience immersive learning and interaction through the integrative approach of art and science using the Entry platform. Utilizing Entry Training Data 3.0, the study analyzed learner activities and measured key indicators: recognition (number of views), sympathy (number of likes), and sharing (number of comments). The results indicate that the “game” theme was the most effective in fostering learning engagement and interaction, whereas artistic themes such as “media art” and “animation” were underutilized. Based on these findings, the study proposes strategies to enhance learning by expanding theme diversity, strengthening interactive features, fostering collaborative learning environments, and designing structures that provide learners with a sense of achievement. Therefore, this research suggests that Entry-based learning plays a significant role in developing creative problem-solving skills and integrative thinking skills, emphasizing the need for further analysis of digital learning tools.

키워드

EntryImmersive LearningArtScience and TechnologyIntegration엔트리몰입 기반 학습예술과학기술융합
제목
엔트리(Entry)를 활용한 몰입 기반 학습 - 예술과 과학기술의 상호작용적 활용 방안 연구 -
제목 (타언어)
Immersive Learning with Entry: Exploring the Interactive Integration of Art and Science
저자
김성희
DOI
10.52892/RIKD.2025.68.7
발행일
2025-02
저널명
우리춤과 과학기술
21
1
페이지
167 ~ 188