Real-time view synthesis system with multi-texture structure of GPU

  • Choi, Ji-Youn
  • Ryu, Sae-Woon
  • Shin, Hong-Chang
  • Park, Jong-Il
Citations

SCOPUS

2

초록

Glassless 3D display requires multiple images taken from different viewpoints to show a scene. Thus, generating such a large number of viewpoint images effectively is emerging as a key technique in 3D video technology. Image-based view synthesis is a technique of generating required virtual viewpoint images using a limited number of views and depth maps. In this paper, we propose an algorithm to compute virtual views much faster by using multi-texture image structure of graphics processing unit(GPU). We demonstrate the effectiveness of our algorithm for fast view synthesis through a variety of experiments with real data.

키워드

3-D displays3D video technologyDepth MapGlasslessGraphics Processing UnitImage-basedKey techniquesMulti-textureMultiple imageView synthesisViewpoint imagesVirtual viewComputer graphics equipmentConsumer electronicsImage analysisProgram processorsTexturesThree dimensional
제목
Real-time view synthesis system with multi-texture structure of GPU
저자
Choi, Ji-YounRyu, Sae-WoonShin, Hong-ChangPark, Jong-Il
DOI
10.1109/ICCE.2010.5418768
발행일
2010-02
유형
Conference Paper
저널명
ICCE 2010 - 2010 Digest of Technical Papers International Conference on Consumer Electronics
페이지
171 ~ 172