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Real-time view synthesis system with multi-texture structure of GPU
- Choi, Ji-Youn;
- Ryu, Sae-Woon;
- Shin, Hong-Chang;
- Park, Jong-Il
Citations
SCOPUS
2초록
Glassless 3D display requires multiple images taken from different viewpoints to show a scene. Thus, generating such a large number of viewpoint images effectively is emerging as a key technique in 3D video technology. Image-based view synthesis is a technique of generating required virtual viewpoint images using a limited number of views and depth maps. In this paper, we propose an algorithm to compute virtual views much faster by using multi-texture image structure of graphics processing unit(GPU). We demonstrate the effectiveness of our algorithm for fast view synthesis through a variety of experiments with real data.
키워드
3-D displays; 3D video technology; Depth Map; Glassless; Graphics Processing Unit; Image-based; Key techniques; Multi-texture; Multiple image; View synthesis; Viewpoint images; Virtual view; Computer graphics equipment; Consumer electronics; Image analysis; Program processors; Textures; Three dimensional
- 제목
- Real-time view synthesis system with multi-texture structure of GPU
- 저자
- Choi, Ji-Youn; Ryu, Sae-Woon; Shin, Hong-Chang; Park, Jong-Il
- 발행일
- 2010-02
- 유형
- Conference Paper
- 저널명
- ICCE 2010 - 2010 Digest of Technical Papers International Conference on Consumer Electronics
- 페이지
- 171 ~ 172