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초록
Entering the age of digital information, even Museums are putting emphasis on Educational roles by improving interaction. Therefore, this study aims to analyze ubiquitous environment-based exhibition spaces for education using two-way communication and for helping museum visitors understand information and knowledge about exhibits and use comfortably. This study targeted the National Museum of Korea, Seoul History Museum and National Folk Museum of Korea, and analyzed interface design, customized design, universal design, and entertainment design. When analyzing exhibition spaces of museums depending on design elements, interface design was expressed best, whereas entertainment design wasn't actively expressed. and the National Museum of Korea showed the best interface design, the National Folk Museum of Korea expressed customized design well, the Seoul History Museum expressed universal design well, and the Seoul History Museum and National Folk Museum of Korea expressed entertainment design well. In addition, when analyzing design elements of each exhibition space of Museums, in the National Museum of Korea, interface design was expressed best and it was followed by universal design, customized design and entertainment design, and in the Seoul History Museum, universal design was expressed best and it was followed by interface design, customized design and entertainment design, and in the National Folk Museum of Korea, interface design was expressed best and it was followed by universal design, customized design and entertainment design. More analysis for the various ubiquitous design factor would be essential afterward and in those studies, the ubiquitous environmental exhibition area in Museums could show the possibility of the new spatial relationships as an intellectual environment.
키워드
- 제목
- 박물관 전시공간에 나타난 유비쿼터스 디자인 특성
- 제목 (타언어)
- Ubiquitous Design Characteristics in Museum's Exhibition Spaces
- 저자
- 이유리; 남경숙
- 발행일
- 2014-06
- 저널명
- 브랜드디자인학연구
- 권
- 12
- 호
- 2
- 페이지
- 109 ~ 120