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스마트 디바이스를 활용한 예술 및 과학기술 융복합 창의교육의 효과 - 여고생대상의 실행적용 및 학습 성과 인식 검증을 중심으로-
초록
The purpose of this study is to improve the adjustability of high school girls to new technology and their familiarity with art and scientific technology through the area of the arts(media, photo, animation, drama, etc.) that focuses on linguistic and emotional intelligence. The arts is typically the strength area of girls, and they aren't usually good at new technology. Smart devices with which both high school boys and girls were generally familiar are selected as authoring tools, and the program model designed to serve the purpose is based on STEAM (science, technology, engineering, arts and mathematics). The subjects in this study are 125 juniors in eight different classes in two girls' high schools that are respectively located in Dobong-gu and Mapo-gu, Seoul. A quasi- experimental design is adopted, and the program is conducted in 10 sessions(30 hours) to analyze its effectiveness. PISA 2006 is utilized with some modifications to analyze learning outcome scores before and after the program is provided. This study is expected to be used as a useful program of hands-on creative education and career education to facilitate the social participation of female human resources to make a contribution to the development of our country in which the importance of nurturing creative female manpower is increasingly stressed.
키워드
- 제목
- 스마트 디바이스를 활용한 예술 및 과학기술 융복합 창의교육의 효과 - 여고생대상의 실행적용 및 학습 성과 인식 검증을 중심으로-
- 제목 (타언어)
- The Effect of Art and Science Technology Integrated Creativity Education Using Smart Devices -Focusing on Implementation, Application, and Verification of the Academic Achievement Perception from the Female High School Students-
- 저자
- 현은령
- 발행일
- 2015-05
- 저널명
- Journal of Korea Design Knowledge
- 호
- 34
- 페이지
- 357 ~ 365