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Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors
- Seo, Kyoungwon;
- Fels, Sidney;
- Kang, Mujin;
- Jung, Changho;
- Ryu, Hokyoung
Citations
WEB OF SCIENCE
20Citations
SCOPUS
26키워드
Gamification; visualization; narrative persuasion; flow experience; moral goals; affective utility; self-directed behavior; extrinsic rewards; hedonic adaptation; INTRINSIC MOTIVATION; JOB-SATISFACTION; DECISION-MAKING; BUSINESS ETHICS; EMOTION; PERFORMANCE; BOREDOM; MANAGEMENT; EXPERIENCE; FRAMEWORK
- 제목
- Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors
- 저자
- Seo, Kyoungwon; Fels, Sidney; Kang, Mujin; Jung, Changho; Ryu, Hokyoung
- 발행일
- 2021-10
- 유형
- Article; Early Access
- 권
- 36
- 페이지
- 473 ~ 510