Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors

  • Seo, Kyoungwon; 
  • Fels, Sidney; 
  • Kang, Mujin; 
  • Jung, Changho; 
  • Ryu, Hokyoung
Citations

WEB OF SCIENCE

20
Citations

SCOPUS

26

키워드

Gamification; visualization; narrative persuasion; flow experience; moral goals; affective utility; self-directed behavior; extrinsic rewards; hedonic adaptation; INTRINSIC MOTIVATION; JOB-SATISFACTION; DECISION-MAKING; BUSINESS ETHICS; EMOTION; PERFORMANCE; BOREDOM; MANAGEMENT; EXPERIENCE; FRAMEWORK
제목
Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors
저자
Seo, Kyoungwon; Fels, Sidney; Kang, Mujin; Jung, Changho; Ryu, Hokyoung
DOI
10.1080/07370024.2020.1744145
발행일
2021-10
유형
Article; Early Access
저널명
Human-Computer Interaction
권
36
페이지
473 ~ 510

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