Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors

  • Seo, Kyoungwon
  • Fels, Sidney
  • Kang, Mujin
  • Jung, Changho
  • Ryu, Hokyoung
Citations

WEB OF SCIENCE

20
Citations

SCOPUS

26

키워드

Gamificationvisualizationnarrative persuasionflow experiencemoral goalsaffective utilityself-directed behaviorextrinsic rewardshedonic adaptationINTRINSIC MOTIVATIONJOB-SATISFACTIONDECISION-MAKINGBUSINESS ETHICSEMOTIONPERFORMANCEBOREDOMMANAGEMENTEXPERIENCEFRAMEWORK
제목
Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors
저자
Seo, KyoungwonFels, SidneyKang, MujinJung, ChanghoRyu, Hokyoung
DOI
10.1080/07370024.2020.1744145
발행일
2021-10
유형
Article; Early Access
저널명
Human-Computer Interaction
36
페이지
473 ~ 510

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