Deficient gaze pattern during virtual multiparty conversation in patients with schizophrenia

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초록

Virtual reality has been used to measure abnormal social characteristics, particularly in one-to-one situations. In real life, however, conversations with multiple companions are common and more complicated than two-party conversations. In this study, we explored the features of social behaviors in patients with schizophrenia during virtual multiparty conversations. Twenty-three patients with schizophrenia and 22 healthy controls performed the virtual three-party conversation task, which included leading and aiding avatars, positive- and negative-emotion-laden situations, and listening and speaking phases. Patients showed a significant negative correlation in the listening phase between the amount of gaze on the between-avatar space and reasoning ability, and demonstrated increased gaze on the between-avatar space in the speaking phase that was uncorrelated with attentional ability. These results suggest that patients with schizophrenia have active avoidance of eye contact during three-party conversations. Virtual reality may provide a useful way to measure abnormal social characteristics during multiparty conversations in schizophrenia.

키워드

Social behaviorsVirtual realityMultiparty conversationEye gazeSchizophreniaAFFECT RECOGNITIONEYE GAZEREALITYBEHAVIORTHERAPYSTRESS
제목
Deficient gaze pattern during virtual multiparty conversation in patients with schizophrenia
저자
Han, KiwanShin, JungeunYoon, Sang YoungJang, Dong-PyoKim, Jae-Jin
DOI
10.1016/j.compbiomed.2014.03.012
발행일
2014-06
유형
Article
저널명
Computers in Biology and Medicine
49
페이지
60 ~ 66