기업의 학습자들은 메타버스에서 무엇을 경험하는가?

What do corporate learners experience in the Metaverse?
  • 서성일
  • 이은택
  • 김세연
  • 유영만

초록

Objectives The purposes of this study was to explore how corporate learners perceive and experience the learning environment in the metaverse. Methods In this study, in-depth interviews were conducted with 17 employees from Company A who experienced an educational program in the metaverse. The data were analyzed through coding, categorization, and classification in three stages to investigate the experiences of learning through the metaverse. Results The learning experiences were categorized into six top-level categories: adaptation to the metaverse environment, utilization of avatars, interaction within the learning process, acquisition of knowledge, perception of presence, and outcomes of metaverse experiences. Each category was further subdivided into 14 subcategories. Conclusions Learners adapted to the metaverse without difficulty and attributed significant meaning to being the agents of action by moving and engaging with avatars within the learning process. Furthermore, they experienced a sense of presence through self-directed interactions. It is important to design learning content that considers the learning space and encourages learner-centered activities, rather than traditional classroom settings. Additionally, designing instructional environments that take into account the diverse interactive functionalities of the metaverse is necessary.

키워드

기업교육메타버스학습경험질적연구Corporate educationMetaverseLearning ExperiencesQualitative Research
제목
기업의 학습자들은 메타버스에서 무엇을 경험하는가?
제목 (타언어)
What do corporate learners experience in the Metaverse?
저자
서성일이은택김세연유영만
DOI
10.22251/jlcci.2023.23.12.151
발행일
2023-06
저널명
학습자중심교과교육연구
23
12
페이지
151 ~ 169