Momentum-Mapped Inverted Pendulum Models for Controlling Dynamic Human Motions

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초록

Designing a unified framework for simulating a broad variety of human behaviors has proven to be challenging. In this article, we present an approach for control system design that can generate animations of a diverse set of behaviors including walking, running, and a variety of gymnastic behaviors. We achieve this generalization with a balancing strategy that relies on a new form of inverted pendulum model (IPM), which we call the momentummapped IPM (MMIPM). We analyze reference motion capture data in a pre-processing step to extract the motion of the MMIPM. To compute a new motion, the controller plans a desired motion, frame by frame, based on the current pendulum state and a predicted pendulum trajectory. By tracking this time-varying trajectory, the controller creates a character that dynamically balances, changes speed, makes turns, jumps, and performs gymnastic maneuvers.

키워드

ExperimentationHuman FactorsCharacter animationmotion capture and reuserigid body simulationBalancing strategyCharacter animationInverted pendulum modelMotion captureMotion capture dataPre-processing stepRigid-body simulationsTime-varying trajectories
제목
Momentum-Mapped Inverted Pendulum Models for Controlling Dynamic Human Motions
저자
Kwon, TaesooHodgins, Jessica K.
DOI
10.1145/2983616
발행일
2017-02
유형
Article
저널명
ACM Transactions on Graphics
36
1
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1 ~ 14