The Fingerstroke-Level Model Strikes Back: A modified Keystroke-Level Model in developing a gaming UI for 4G networks

  • Song, Kiburm; 
  • Kim, Jihoon; 
  • Cho, Yoon-Han; 
  • Lee, Ahreum; 
  • Choi, Jung-Woon; 
  • ... Ryu, Hokyoung; 
  • 외 1명
Citations

SCOPUS

10

초록

With the 4G mobile technology, LG U+ established a new business model, inter-network mirroring game service that allows PC and mobile game users to play against each other. However, due to an unsolicited input command design for touch-sensitive UIs, it is hard to adjust competitive levels between them. The traditional Keystroke-Level Model (KLM) was not applicable to predict the task performance in the touch-sensitive user interface. This case study thus proposed Fingerstroke Level Model (FLM), and analyzed the inter-network mirroring game - ‘Freestyle II™’ with FLM. The empirical study confirmed the effectiveness and efficiency of FLM, and suggested how HCI methods can improve the design of mobile gaming user interface.

키워드

Empirical Methods; Entertainment; Input; Interaction Technologies; Quantitative Prototyping; Tactile & Haptic UIs; 4G mobile communication systems; Human computer interaction; Human engineering; Queueing networks; Effectiveness and efficiencies; Empirical method; Entertainment; Input; Interaction technology; Key-stroke level models; Mobile Technology; New business models; User interfaces
제목
The Fingerstroke-Level Model Strikes Back: A modified Keystroke-Level Model in developing a gaming UI for 4G networks
저자
Song, Kiburm; Kim, Jihoon; Cho, Yoon-Han; Lee, Ahreum; Choi, Jung-Woon; Lee, Yong Joo; Ryu, Hokyoung
DOI
10.1145/2468356.2468769
발행일
2013-04
유형
Conference Paper
저널명
Conference on Human Factors in Computing Systems - Proceedings
권
2013-April
페이지
2359 ~ 2362