The Fingerstroke-Level Model Strikes Back: A modified Keystroke-Level Model in developing a gaming UI for 4G networks

  • Song, Kiburm
  • Kim, Jihoon
  • Cho, Yoon-Han
  • Lee, Ahreum
  • Choi, Jung-Woon
  • ... Ryu, Hokyoung
  • 외 1명
Citations

SCOPUS

10

초록

With the 4G mobile technology, LG U+ established a new business model, inter-network mirroring game service that allows PC and mobile game users to play against each other. However, due to an unsolicited input command design for touch-sensitive UIs, it is hard to adjust competitive levels between them. The traditional Keystroke-Level Model (KLM) was not applicable to predict the task performance in the touch-sensitive user interface. This case study thus proposed Fingerstroke Level Model (FLM), and analyzed the inter-network mirroring game - ‘Freestyle II™’ with FLM. The empirical study confirmed the effectiveness and efficiency of FLM, and suggested how HCI methods can improve the design of mobile gaming user interface.

키워드

Empirical MethodsEntertainmentInputInteraction TechnologiesQuantitative PrototypingTactile & Haptic UIs4G mobile communication systemsHuman computer interactionHuman engineeringQueueing networksEffectiveness and efficienciesEmpirical methodEntertainmentInputInteraction technologyKey-stroke level modelsMobile TechnologyNew business modelsUser interfaces
제목
The Fingerstroke-Level Model Strikes Back: A modified Keystroke-Level Model in developing a gaming UI for 4G networks
저자
Song, KiburmKim, JihoonCho, Yoon-HanLee, AhreumChoi, Jung-WoonLee, Yong JooRyu, Hokyoung
DOI
10.1145/2468356.2468769
발행일
2013-04
유형
Conference Paper
저널명
Conference on Human Factors in Computing Systems - Proceedings
2013-April
페이지
2359 ~ 2362