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The Fingerstroke-Level Model Strikes Back: A modified Keystroke-Level Model in developing a gaming UI for 4G networks
- Song, Kiburm;
- Kim, Jihoon;
- Cho, Yoon-Han;
- Lee, Ahreum;
- Choi, Jung-Woon;
- ... Ryu, Hokyoung;
- 외 1명
Citations
SCOPUS
10초록
With the 4G mobile technology, LG U+ established a new business model, inter-network mirroring game service that allows PC and mobile game users to play against each other. However, due to an unsolicited input command design for touch-sensitive UIs, it is hard to adjust competitive levels between them. The traditional Keystroke-Level Model (KLM) was not applicable to predict the task performance in the touch-sensitive user interface. This case study thus proposed Fingerstroke Level Model (FLM), and analyzed the inter-network mirroring game - ‘Freestyle II™’ with FLM. The empirical study confirmed the effectiveness and efficiency of FLM, and suggested how HCI methods can improve the design of mobile gaming user interface.
키워드
Empirical Methods; Entertainment; Input; Interaction Technologies; Quantitative Prototyping; Tactile & Haptic UIs; 4G mobile communication systems; Human computer interaction; Human engineering; Queueing networks; Effectiveness and efficiencies; Empirical method; Entertainment; Input; Interaction technology; Key-stroke level models; Mobile Technology; New business models; User interfaces
- 제목
- The Fingerstroke-Level Model Strikes Back: A modified Keystroke-Level Model in developing a gaming UI for 4G networks
- 저자
- Song, Kiburm; Kim, Jihoon; Cho, Yoon-Han; Lee, Ahreum; Choi, Jung-Woon; Lee, Yong Joo; Ryu, Hokyoung
- 발행일
- 2013-04
- 유형
- Conference Paper
- 저널명
- Conference on Human Factors in Computing Systems - Proceedings
- 권
- 2013-April
- 페이지
- 2359 ~ 2362
- 언어
- ENG
- 출판사
- Association for Computing Machinery
- 발행국가
- 미국
- 분량
- 4 페이지
- ISSN
- P 0000-0000