e스포츠와 저작권 -저작권관련 쟁점을 중심으로-

E-Sports and Copyright

초록

In this article, I want to find the solution for the copyright issue in e-sports which was occurred by Starcraft copyright dispute. For that, first, I try to judge that e-sports satisfy conditions to be the work. Because if e-sports are works, that are derivative works of the original game. So the legal relationship is clear between the game publisher and progamers (and the team of progamers, KESPA or the broadcasting company of games). That is, if e-sports are the independent works, KESPA or the broadcasting company of games can have the original copyright by making a contract for the derivative work. It makes them have independent authority to hold the league. In that judgement, I categorize e-sports according to the genre to examine. For some genre, they can be considered as the works but others can not. The game which is the work, I analyze the legal issue for that. Furthermore, I check the neighboring rights of copyright for progamers and the broadcasting company of games. Lastly, if the game can not be given the neighboring rights of copyright, I find the counterplan of how to hold league legitimately. The purpose of this article is finding the solution for another copyright conflict which is similar to Starcraft copyright dispute. For this purpose, I check the action which somebody related with e-sports take. I hope this solution can contribute the growth of e-sports.

키워드

e스포츠스타크래프트 저작권 분쟁e스포츠 저작권e스포츠 발전e-sportsStarcraft copyright disputethe copyright of e-sportsthe growth of e-sports.
제목
e스포츠와 저작권 -저작권관련 쟁점을 중심으로-
제목 (타언어)
E-Sports and Copyright
저자
우원상김병일
발행일
2013-05
저널명
정보법학
17
1
페이지
139 ~ 173