Real-Time 3D Surface Modeling for Image Based Relighting

Citations

WEB OF SCIENCE

4
Citations

SCOPUS

5

초록

This paper proposes to obtain 3D modeling of object surface and to create a relit image in real-time. The proposed algorithm uses a single camera and synchronized stereo lights to capture the light field images by turning on and off the lights alternatively. The light field images from the controlled lighting approximate the reflectance models on object surfaces. The surface normal directions of object surface are modeled by the dichromatic reflectance model and Phong's shading geometry. The estimated normal map of object surface improves the rendering quality in image based relighting system. The proposed system is efficiently implemented in GPU-based programming, so it operates in real-time including 3D modeling and rendering. The proposed system is expected to be useful for video conference system, where the users can be immersed in video teleconference as if they were in a virtual environment.

키워드

3D modelingsurface normalimage based relightingreflectance modelgraphic processing unit (GPU)AlgorithmsComputer graphics equipmentReflectionVirtual realityThree dimensional3-d modeling3D surface modelingDichromatic reflectanceGraphic processing unitsImage-based relightingLight fieldsObject surfaceReflectance modelRendering qualitySingle camerasSurface normal directionsVideo conferenceVirtual environments
제목
Real-Time 3D Surface Modeling for Image Based Relighting
저자
Ryu, Sae-WoonLee, Sang HwaPark, Jong-Il
DOI
10.1109/TCE.2009.5373820
발행일
2009-11
유형
Article
저널명
IEEE Transactions on Consumer Electronics
55
4
페이지
2431 ~ 2435