메타버스 게임인 로블록스를 활용한 대형복합문화공간 내 효율적인 길찾기(Wayfinding) 연구 - 스타필드 코엑스몰을 중심으로 -

A Study on an Efficient Wayfinding in a Large Complex Culture Space using Roblox, the metaverse - Focused on a Starfield COEX Mall -

초록

This study conducts an experiment that is able to propose an efficient wayfinding in a large complex cultural space ‘Coex Mall’ using Roblox, the metaverse game by comparing with an existing map which people are using to find the way. The research method is as follows. In order to understand the concept of wayfinding, metaverse and Roblox, theoretical study is conducted through related literature and prior research. The virtual environment of Coex Mall is created using Roblox to compare with the existing map. Experiments are conducted at the actual Coex Mall environment to compare the method of wayfinding through reading an existing map and through experiencing the virtual environment that is created by Roblox in advance. Two kinds of method for each subject of experiment are scored to suggest the most effiecient way to get to the destination. According to the experimental results, the pre-experience method in a virtual environment created through Roblox is much more effective than reading an existing map. It also simplifies movement and reduces travel time to destinations, not to mention decision-making time at crossroads.

제목
메타버스 게임인 로블록스를 활용한 대형복합문화공간 내 효율적인 길찾기(Wayfinding) 연구 - 스타필드 코엑스몰을 중심으로 -
제목 (타언어)
A Study on an Efficient Wayfinding in a Large Complex Culture Space using Roblox, the metaverse - Focused on a Starfield COEX Mall -
저자
모준선백정재황연숙
발행일
2021-11
유형
Proceeding
저널명
한국실내디자인학회 2021년도 추계학술발표대회 논문집
23
3
페이지
98 ~ 101