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Fast 3D Mesh Compression Using Shared Vertex Analysis
- Jang, Euee Seon;
- Lee, Seungwook;
- Koo, Bonki;
- Kim, Daiyong;
- Son, Kyoungsoo
Citations
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7초록
A trend in 3D mesh compression is codec design with low computational complexity which preserves the input vertax and face order However; this added information increases the complexity. We present a fast 3D mesh compression method that compresses the redundant shared vertex information between neighboring faces using simple first-order differential coding followed by fast entropy coding with a fixed length prefix. Our algorithm is feasible for low complexity designs and maintains the order which is now part of the MPEG-4 scalable complexity 3D mesh compression standard. The proposed algorithm is 30 times faster than MPEG-4 3D mesh coding extension.
키워드
3D mesh compression; prefix code; real-time encoding and decoding; Algorithms; Computational complexity; Decoding; Encoding (symbols); Motion Picture Experts Group standards; Real time systems; 3-D mesh compression; 3D mesh coding; Codec design; Differential coding; Entropy coding; First-order; Low complexity; Prefix codes; Real-time encoding; Three dimensional
- 제목
- Fast 3D Mesh Compression Using Shared Vertex Analysis
- 저자
- Jang, Euee Seon; Lee, Seungwook; Koo, Bonki; Kim, Daiyong; Son, Kyoungsoo
- 발행일
- 2010-02
- 유형
- Article
- 저널명
- ETRI Journal
- 권
- 32
- 호
- 1
- 페이지
- 163 ~ 165