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Human motion control with physically plausible foot contact models
- Kim, Jongmin;
- Park, Hwangpil;
- Lee, Jehee;
- Kwon, Taesoo
WEB OF SCIENCE
2SCOPUS
3초록
The foot-to-ground contact model plays an important role in the simulation of highly dynamic motions, such as turns and kicks. In this paper, we propose a method for solving dynamically cumbersome slipping contact problems, which are frequently observed in highly dynamic motions. We employ and modify a combination of two different types of cones representing the inequality constraints of a contact model: the friction cone and the velocity cone. The friction cone makes character animation physically plausible while the velocity cone allows a character to perform a sharp turn without foot-to-ground penetration. Our system effectively simulates human behavior using an inverted pendulum on a cart (IPC) model and motion capture data. In the preprocessing step, we analyze motion capture data to extract meaningful information for the IPC model. At run-time, our system produces a physically simulated character by tracking the desired motion that is predicted by the IPC model. We formulate human motion control as a quadratic programming satisfying the proposed foot-to-ground contact constraints. Our examples show that the proposed system can produce physically plausible character animation without noticeable foot-to-ground contact artifacts.
키워드
- 제목
- Human motion control with physically plausible foot contact models
- 저자
- Kim, Jongmin; Park, Hwangpil; Lee, Jehee; Kwon, Taesoo
- 발행일
- 2015-06
- 유형
- Article; Proceedings Paper
- 저널명
- Visual Computer
- 권
- 31
- 호
- 6-8
- 페이지
- 883 ~ 891