상세 보기
참여적 디자인 방법론을 사용한 의료용 기능성 게임 "RehabMaster"개발 사례연구
Case study of developing medical serious game ‘RehabMaster’ by participatory design
- 서경원;
- 류호경
초록
Various researches have done about serious game in order to rehabilitate stroke patients. These serious games mainly focused on a stroke patient’s perspective, so they merely consider about other rehabilitation stakeholders like physiatrists and occupational therapists. In this paper, by using participatory design method, we propose design factors which not only fulfilling stroke patients but also physiatrists and therapists. Based on these design factors, we made a rehabilitation serious game RehabMaster. An empirical study was carried out with this serious game to validate both clinical advantage and design factors, and how these design factors would help HCI practitioners was also discussed.
키워드
Serious game; Stroke; Rehabilitation; Participatory design; Meaningful play; Challenge
- 제목
- 참여적 디자인 방법론을 사용한 의료용 기능성 게임 "RehabMaster"개발 사례연구
- 제목 (타언어)
- Case study of developing medical serious game ‘RehabMaster’ by participatory design
- 저자
- 서경원; 류호경
- 발행일
- 2013-02
- 유형
- Proceeding
- 저널명
- HCI KOREA 2013
- 페이지
- 1103 ~ 1107