참여적 디자인 방법론을 사용한 의료용 기능성 게임 "RehabMaster"개발 사례연구

Case study of developing medical serious game ‘RehabMaster’ by participatory design

초록

Various researches have done about serious game in order to rehabilitate stroke patients. These serious games mainly focused on a stroke patient’s perspective, so they merely consider about other rehabilitation stakeholders like physiatrists and occupational therapists. In this paper, by using participatory design method, we propose design factors which not only fulfilling stroke patients but also physiatrists and therapists. Based on these design factors, we made a rehabilitation serious game RehabMaster. An empirical study was carried out with this serious game to validate both clinical advantage and design factors, and how these design factors would help HCI practitioners was also discussed.

키워드

Serious gameStrokeRehabilitationParticipatory designMeaningful playChallenge
제목
참여적 디자인 방법론을 사용한 의료용 기능성 게임 "RehabMaster"개발 사례연구
제목 (타언어)
Case study of developing medical serious game ‘RehabMaster’ by participatory design
저자
서경원류호경
발행일
2013-02
유형
Proceeding
저널명
HCI KOREA 2013
페이지
1103 ~ 1107