Intra-picture Block-matching Method for Codebook-based Texture Compression

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초록

In this paper, an efficient texture compression method is proposed for fast rendering, which exploits the spatial correlation among blocks through intra-picture block matching. Texture mapping is widely used to enhance the visual quality of results in real-time rendering applications. For fast texture mapping, it is necessary to identify an effective trade-off between compression efficiency and computational complexity. The conventional compression methods utilized for image processing (e.g., JPEG) provide high compression efficiency while resulting in high complexity. Thus, low complexity methods, such as ETC1, are often used in real-time rendering applications. Although these methods can achieve low complexity, the compression efficiency is still lower than that of JPEG. To solve this problem, we propose a texture compression method by reducing the spatial redundancy between blocks in order to achieve the better compression performance than ETC1 while maintaining complexity that is lower than that of JPEG. Experimental results show that the proposed method achieves better compression efficiency than ETC1, and the decoding time is significantly reduced compared to JPEG while similar to ETC1.

키워드

texture compressionspatial correlationvector quantizationcodebookComputational efficiencyEconomic and social effectsEfficiencyImage compressionImage processingMappingMotion compensationOptical flowsRendering (computer graphics)Vector quantization
제목
Intra-picture Block-matching Method for Codebook-based Texture Compression
저자
Cui, LiJang, Euee S.
DOI
10.3837/tiis.2016.10.023
발행일
2016-10
유형
Article
저널명
KSII Transactions on Internet and Information Systems
10
10
페이지
5063 ~ 5073