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게임과 공격성: 게임의 심리-행동 영향을 고려한 평가방법 제안
Game design for modulating aggression : A new evaluation for gaming effects
- 이아름;
- 송찬영;
- 류호경
초록
Prior evaluation frameworks for games are mostly grounded on their easeof-use and engagement levels, and how these two factors are able to present flow experience or pleasant-to-use. However, some critics on this approach claimed this traditional usability approach would not uncover the core part of gaming experience, such as player’s psychological and behavioural attitudes, arising from its socialtechnical environment of playing games. The present study empirically demonstrated a new evaluation framework for gaming experience in conjunction with two extra dimensions, i.e., physical aggression and arousal aggression.
키워드
game; evaluation framework; aggression; arousal
- 제목
- 게임과 공격성: 게임의 심리-행동 영향을 고려한 평가방법 제안
- 제목 (타언어)
- Game design for modulating aggression : A new evaluation for gaming effects
- 저자
- 이아름; 송찬영; 류호경
- 발행일
- 2012-01
- 유형
- Proceeding
- 저널명
- HCI Korea 2012
- 페이지
- 259 ~ 263