환상 속에서 혼자 노는 아동의 사례연구 애니메이션 캐릭터의 중재 효과

A Case Study of a Child Playing Alone in a Fantasy Mediating Effect of Animated Character

초록

The purpose of this study is to mediate between children playing alone in fantasy and real play using animated characters. As a research method, the process of creating an animation character with psychoanalytic approach to explore unconsciousness was carried out through art therapy to understand children's fantasy play. In order to convert unconscious fantasies into reality, it was played by considering the characteristics of children. The activities of the session were played in consideration of the characteristics of children who had difficulties in verbal expression and interaction in realistically transforming unconscious fantasies. Children who played alone in a fantasy were able to interact with researchers through Pokemon, and they became able to play in reality. The researcher's non-indicative and inclusive attitude of empathy served as a proponent of children's imaginative play and helped to discover researchers who were external subjects. The nature of real Pokemon animation, which travels on adventure, was similar to the fantasy flow of children, and play through Pokemon characters played an important role in turning fantasy into reality. In this study, mediation using animation characters was useful in turning children's fantasies into reality, and it is meaningful that interaction with real objects was significant.

키워드

현실놀이환상상호 작용애니메이션 캐릭reality playfantasyinteractionanimated characters
제목
환상 속에서 혼자 노는 아동의 사례연구 애니메이션 캐릭터의 중재 효과
제목 (타언어)
A Case Study of a Child Playing Alone in a Fantasy Mediating Effect of Animated Character
저자
윤정원이용희김현수
DOI
10.51467/ASKO.2020.12.16.4.157
발행일
2020-12
저널명
애니메이션연구
16
4
페이지
157 ~ 178