디지털 게임과 연극의 다층적 마법의 원

The Multi-layered Magic Circles in Digital Games and Theatre

초록

This study aims to analyze the multi-layered structure of the magic circle in digital games and theatre, and to examine the layers and interrelationships of the magic circle that are commonly revealed in both media. The research findings confirm that the magic circle in both media is a topological space where four layers-narrative-representation (L1), performance-interaction (L2), socio-cultural (L3), and meta-critical (L4)-dynamically interpenetrate and operate organically. Digital games demonstrate an overlapping of virtual worlds among avatars, players, and spectators, while participatory theatre forms fluid boundaries where role reversals between audience and actors occur beyond the fourth wall. These permeable boundaries form voluntary communitas and reveal the potential for transformation through the reconstruction of rules via meta-simulation. Furthermore, participants become active agents of meaning-making through a double consciousness that allows them to perceive fiction while simultaneously immersing themselves in the virtual world. The magic circle serves as a space for safe failure where alternative futures can be rehearsed, providing emergent possibilities for democratic participation and cultural production.

키워드

마법의 원디지털 게임참여형 연극이중 의식메타-시뮬레이션Magic CircleDigital GamesParticipatory TheatreDouble ConsciousnessMeta-Simulation
제목
디지털 게임과 연극의 다층적 마법의 원
제목 (타언어)
The Multi-layered Magic Circles in Digital Games and Theatre
저자
반능기권용
DOI
10.29056/jncist.2025.10.11
발행일
2025-10
유형
Y
저널명
차세대컨버전스정보서비스기술논문지
14
5
페이지
715 ~ 728