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메타버스 플랫폼의 CSCL 도구 기능 분석과 요구 분석을 통한 협력 학습 도구 기능 적용 방안 탐색
- 최순리;
- 박민지;
- 박현지;
- 주홍주;
- 송지훈
초록
Purpose: Metaverse platforms are used in many ways to provide new learning experiences in digital environment. Our study aims to identify ways to utilize commercially-developed metaverse platforms in computer-supported collaborative learning, and to explore their possibility of use as a learning tool by identifying functions that needs to be improved significantly around users. Method: In order to utilize metaverse platforms as supporting tools, this study analyzed the functions of three metaverse platforms(Gather.town, ifland, and ZEPETO) based on Kirschner and Erkens' 3x3x3 framework. In addition, a survey of the performance and need was conducted among 143 college students, and and the survey data were analyzed with independent-sample t-test, Borich analysis, and the Locus for Focus model to identify user-centered functions of metaverse. Results: As a result, Gather.town meets most of 3 x 3 x 3 framework criteria, and social/metasocial, individual, interactive and representational measures appeared to be top priorities to be developed at user-level. Conclusion: In conclusion, although metaverse platforms appeared to be appropriate for supporting cognitive learning at team and community level, to enhance collaboration, it was necessary to develop a function to mutually control the team’s performance in real time.
키워드
- 제목
- 메타버스 플랫폼의 CSCL 도구 기능 분석과 요구 분석을 통한 협력 학습 도구 기능 적용 방안 탐색
- 제목 (타언어)
- Metaverse Platforms as CSCL Tools: Exploring Ways to Utilize Collaborative Learning Tools through Needs Analysis
- 저자
- 최순리; 박민지; 박현지; 주홍주; 송지훈
- 발행일
- 2023-06
- 저널명
- 교육혁신연구
- 권
- 33
- 호
- 2
- 페이지
- 53 ~ 79