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SqueeView: 공간지각능력 향상을 위한 기능성게임
- 최용준;
- 차제현;
- 류호경
초록
With the success and proliferation of video games, there can be no doubt that video games are a part of our culture. Many disciplines (Government agencies, the military, hospital and so forth) at every educational level now use video games as a part of training or education purposes. Yet, it is still arguable whether serious games can present something other than playfulness or enjoyment, and whether the learning experience from serious games would be beyond and above those from other learning tools (e.g., cognitive rehabilitation devices such as Purdue Pegwork). In particular, it can be seen that the learning effect from serious games would not be transferrable to other problem solving situations. The present study aims to address this question, using a novel input device (i.e., SqueeView), whether it can create a critical learning effect in performing normal mundane tasks in real life. The empirical study revealed that the essential learning effect from ‘SqueeView’ was applicable to many real life tasks, and based on this an evaluative framework for serious games was presented.
키워드
- 제목
- SqueeView: 공간지각능력 향상을 위한 기능성게임
- 제목 (타언어)
- SqueeView: An evaluation of a serious game for improving spatial cognition
- 저자
- 최용준; 차제현; 류호경
- 발행일
- 2012-01
- 유형
- Proceeding
- 저널명
- HCI Korea 2012
- 페이지
- 687 ~ 690