SqueeView: 공간지각능력 향상을 위한 기능성게임

SqueeView: An evaluation of a serious game for improving spatial cognition

초록

With the success and proliferation of video games, there can be no doubt that video games are a part of our culture. Many disciplines (Government agencies, the military, hospital and so forth) at every educational level now use video games as a part of training or education purposes. Yet, it is still arguable whether serious games can present something other than playfulness or enjoyment, and whether the learning experience from serious games would be beyond and above those from other learning tools (e.g., cognitive rehabilitation devices such as Purdue Pegwork). In particular, it can be seen that the learning effect from serious games would not be transferrable to other problem solving situations. The present study aims to address this question, using a novel input device (i.e., SqueeView), whether it can create a critical learning effect in performing normal mundane tasks in real life. The empirical study revealed that the essential learning effect from ‘SqueeView’ was applicable to many real life tasks, and based on this an evaluative framework for serious games was presented.

키워드

기능성 게임공간 지각 능력실생활 적용SqueeView치매 예방 및 치료Serious gamesspatial cognitionreal life effectSqueeViewDementiaCognitive rehabilitation
제목
SqueeView: 공간지각능력 향상을 위한 기능성게임
제목 (타언어)
SqueeView: An evaluation of a serious game for improving spatial cognition
저자
최용준차제현류호경
발행일
2012-01
유형
Proceeding
저널명
HCI Korea 2012
페이지
687 ~ 690