지적 장애학습자를 위한 증강현실(AR) 기술 활용 화폐교육 모바일 애플리케이션 개발 -2015 기본 교육과정 고등학교 ‘수학’ 교과를 중심으로-

Development of Mobile Application Using AR Technology for Money Education for Learners with Intellectual Disabilities -Focusing on Priority Given to the High School ‘Mathematics’ Subject of the 2015 Basic Curriculum-

초록

It's needed to understand and utilize monetary value in the socialization process that is to ensure independency. But learners with intellectual disabilities need help from others because they have difficulty in applying theoretical mathematical principles and concepts to real life. In this study, a mobile application was presented to provide more practical and effective money education for learners with intellectual disabilities by applying AR(augmented reality) technology to the money unit of the mathematics curriculum of the 2015 basic high school curriculum. Theories on the characteristics of learners with intellectual disabilities, math textbooks for special education and earlier cases on AR-related educational content were analyzed to determine the direction for the development of the application. As a result of analyzing the earlier cases, it's ascertained that the goal of education for learners with intellectual disabilities is to be of use to their real lives to foster independent people. And the continuity of learning was identified as the learning barrier that must be overcome. Therefore in this study, AR technology was applied to the educational content of the money unit to formulate an application design strategy that included visual activities such as gamification and strengthened the fun factor to teach the four fundamental arithmetic operations. In addition, a communicative and hands-on design workflow was presented in consideration of the learning and cognitive characteristics of learners with intellectual disabilities, and appropriate colors, images and user-based architecture were determined based on that. It's difficult for learners with intellectual disabilities to learn out of the classroom on account of their cognitive or physical disabilities, and AR technology assists them in breaking away from such spatial constraints. Besides, exciting the senses by digital media that is followed by reinforced cognition is expected to increase the effectiveness of the educational activities of these learners who face difficulty in the process of learning cognition.

키워드

Augmented Reality(증강현실)Mobile Application(모바일애플리케이션)Intellectual Disabilities(지적 장애)Money Calculation (화폐교육)
제목
지적 장애학습자를 위한 증강현실(AR) 기술 활용 화폐교육 모바일 애플리케이션 개발 -2015 기본 교육과정 고등학교 ‘수학’ 교과를 중심으로-
제목 (타언어)
Development of Mobile Application Using AR Technology for Money Education for Learners with Intellectual Disabilities -Focusing on Priority Given to the High School ‘Mathematics’ Subject of the 2015 Basic Curriculum-
저자
현은령임한빛유민영
DOI
10.18208/ksdc.2020.26.1.547
발행일
2020-03
저널명
한국디자인문화학회지
26
1
페이지
547 ~ 558