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A hybrid texture coding method for fast texture mapping
- Cui, Li;
- Kim, Hyungyu;
- Jang, Euee S.
SCOPUS
1초록
An efficient texture compression method is proposed based on a block matching process between the current block and the previously encoded blocks. Texture mapping is widely used to improve the quality of rendering results in real-time applications. For fast texture mapping, it is important to find an optimal trade-off between compression efficiency and computational complexity. Low-complexity methods (e.g., ETC1 and DXT1) have often been adopted in real-time rendering applications because conventional compression methods (e.g., JPEG) achieve a high compression ratio at the cost of high complexity. We propose a block matching-based compression method that can achieve a higher compression ratio than ETC1 and DXT1 while maintaining computational complexity lower than that of JPEG. Through a comparison between the proposed method and existing compression methods, we confirm our expectations on the performance of the proposed method.
키워드
- 제목
- A hybrid texture coding method for fast texture mapping
- 저자
- Cui, Li; Kim, Hyungyu; Jang, Euee S.
- 발행일
- 2016-06
- 유형
- Article
- 권
- 10
- 호
- 2
- 페이지
- 68 ~ 73