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VR, AR, MR 기반 학습의 효과에 관한 메타분석
- 유명현;
- 김재현;
- 구요한;
- 송지훈
초록
The purpose of this study was to synthesize and specifically analyze the effects of VR, AR, MR on learning performance by using meta-analysis on the related field. We used the National Assembly Library, Research Information Sharing Service (RISS) and Web Of Science to find the relevant studies as the target group of the current research with following keywords: Virtual reality (VR), augmented reality (AR), mixed reality (MR), and learning. In addition, sample publications were selected on the basis of the abstracts provided from 2008 to 2018 on the effectiveness of VR, AR, MR based learning. Moreover, We designated moderators such as educational effects, type of curriculum, age of target, experimental size, and type of design.The results show that the overall effect size for learning performance of VR, AR, and MR based learning is .873, which represents large effect size. The individual effect sizes were .743 for VR-based learning and 0.994 for AR-based learning. In the 95% confidence interval [-0.214, 0.838], MR-based learning was not significant. In conclusion, Our study’s key findings showed that VR, AR, MR-based learning was effective for students’ learning outcomes. The comprehensive results of the preceding studies will also enable the use of the strategy, evidence based practices for the design and operation of classes for VR, AR and MR-based learning.
키워드
- 제목
- VR, AR, MR 기반 학습의 효과에 관한 메타분석
- 제목 (타언어)
- A meta-analysis on effects of VR, AR, MR-based learning in Korea
- 저자
- 유명현; 김재현; 구요한; 송지훈
- 발행일
- 2018-09
- 저널명
- 교육정보미디어연구
- 권
- 24
- 호
- 3
- 페이지
- 459 ~ 488