Effects of virtual-avatar motion-synchrony levels on full-body interaction

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초록

A full-body interaction is one of the key aspects for human-computer interaction. However, we are unaware of any rigorous studies examining the effects of motion synchrony levels on cybersickness, presence, and body ownership. To address this issue, we investigated the effect of a virtual avatar with different motion synchrony levels, using six-camera motion capture, a Kinect, and pre-recorded interactions. The results suggest that the different motion synchronization levels affect all current dependency measures (cybersickness, presence, and body ownership). Higher motion synchronization level induce a lower degree of cybersickness, higher presence, and greater body ownership. These dependent measures are related differently to the motion synchrony levels. We discuss the potential implications of the current results and the prospects for achieving a full-body interaction.

키워드

Body ownershipCybersicknessFull-body interactionPresenceVirtual avatarVirtual addressesBody ownershipCybersicknessFull-body interactionPresenceVirtual avatarHuman computer interaction
제목
Effects of virtual-avatar motion-synchrony levels on full-body interaction
저자
Choi, ChangyeolJun, JooheeHeo, JooheeKim, Kwanguk (Kenny)
DOI
10.1145/3297280.3297346
발행일
2019-04
유형
Conference Paper
저널명
Proceedings of the ACM Symposium on Applied Computing
Part F147772
페이지
701 ~ 708