미디어스토리텔링디자인 기반 STEAM프로그램의 고등학교 화학교육 적용효과

Effects of Steam Program Based on Media Storytelling Design on High School Chemistry Education

초록

The purpose of this study was to develop a program through the convergence of media storytelling design and chemistry education and to examine its effectiveness. It's basically meant to make a contribution to the methodology of STEAM as more workable and just-in-time education. The subjects in this study were 52(male30, female22) selected students who were in their first year in an high school in Gyeonggi Province. and the program was conducted in September, 2015. The program primarily dealt with "media story design that reflected the characteristics of molecular structure." That was developed to teach students to naturally understand the scientific principles of atomic combination through media design scenario planning and video production. The major subjects that were converged were "science, technology and design." To test the effectiveness of the program, TIMSS 2011 was utilized, and paired-samples t-test was carried out to analyze the pretest and posttest data. As a result, there were statistically significant improvements in two sub-factors of science learning attitude: "the level of awareness of the value of science(p<.05)," and "self-concept about science." When a paper-and-pencil test was conducted to check their understanding of scientific principles in the cognitive domain, they showed a rise of scores from 4.35 in the pretest to 6.5 in the posttest as well. It implies that the STEAM on which media storytelling design was converged had an effect on teaching the students to look at the usefulness and importance of science in a more positive way.

키워드

STEAM(융합인재교육)Media Storytelling Design(미디어스토리텔링디자인)Chemistry Education(화학교육)
제목
미디어스토리텔링디자인 기반 STEAM프로그램의 고등학교 화학교육 적용효과
제목 (타언어)
Effects of Steam Program Based on Media Storytelling Design on High School Chemistry Education
저자
현은령
발행일
2016-09
저널명
한국디자인문화학회지
22
3
페이지
639 ~ 650