SCORM 적용 게임기반학습 콘텐츠 개발

Applying SCORM to Game Based Learning Contents

초록

ADL SCORM(Sharable Content Object Reference Model) has been widely accepted as a global reference model for standardizing e-learning technology, and SCORM 2004 4th Edition, a stable version of SCORM, gives content developers the efficient way to build interoperable and reusable e-learning contents. Recently, a number of research efforts have been taken to build on-line SCORM contents based on some traditional training or learning styles. However, they have lacked for supporting more sophisticated learning style such as game based learning, and especially they do not consider employing the specific components of SCORM model for developing game based learning contents in practice. In this work, we elicit some SCORM data elements that is useful for representing game run-time data, and apply those elements to SCORM sequencing of game based learning SCOs(Sharable Content Objects). We thus present the whole procedure of developing SCORM game based learning contents with a sample contents.

키워드

게임기반학습e-러닝 기술 표준샘플 콘텐츠
제목
SCORM 적용 게임기반학습 콘텐츠 개발
제목 (타언어)
Applying SCORM to Game Based Learning Contents
저자
최용석
발행일
2009-12
저널명
디지털컨텐츠학회논문지
10
4
페이지
699 ~ 707