Telepresence, time distortion, and consumer traits of virtual reality shopping

  • Han, Sang-Lin
  • An, Myounga
  • Han, Jerry J.
  • Lee, Jiyoung
Citations

WEB OF SCIENCE

133
Citations

SCOPUS

162

초록

Even though VR(Virtual Reality) shopping provides new opportunities for today's marketers, it is not readily embraced by consumers. In this research, we aim to understand the underlying factors that facilitate the adoption of VR technology, by incorporating the consumer flow theory and the Technology Acceptance Model (TAM). Specifically, we find that factors that enhance consumer flow (i.e., telepresence, challenge, body ownership, and control) are positively associated with antecedent factors of technology acceptance (i.e. playfulness and usefulness), which are, in turn, associated with greater intentions to adopt and utilize VR technology in a consumer setting. We also investigate the moderating role of technology readiness and time distortion on the relationship between telepresence and playfulness. Data was collected by having participants use VR glasses in an actual VR supermarket that was created for this study. By elucidating factors that help consumer adoption of VR technology and emphasizing unique factors inherent to VR (i.e. telepresence and time distortion), this paper provides important contributions to the literature and implications for marketing managers.

키워드

Virtual RealityVR shoppingTelepresenceFlowTime distortionTECHNOLOGY ACCEPTANCE MODELUSER ACCEPTANCEFLOW EXPERIENCEPERCEIVED EASEENVIRONMENTSINTENTIONINTERACTIVITYDETERMINANTSCONSUMPTIONCHALLENGE
제목
Telepresence, time distortion, and consumer traits of virtual reality shopping
저자
Han, Sang-LinAn, MyoungaHan, Jerry J.Lee, Jiyoung
DOI
10.1016/j.jbusres.2020.06.056
발행일
2020-09
유형
Article
저널명
Journal of Business Research
118
페이지
311 ~ 320