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Interactive deformation of real objects
- Park, Jungsik;
- Seo, Byung-Kuk;
- Park, Jong-Il
Citations
SCOPUS
2초록
This paper presents a method for interactive deformation of a real object. Our method uses a predefined 3D model of a target object for tracking and deformation. A camera pose relative to the target object is estimated using 3D model-based tracking. Object region in camera image is obtained by projecting the 3D model onto image plane with the estimated camera pose, and a texture map is extracted from the object region and mapped to the 3D model. Then a texture-mapped model is rendered based on a mesh deformed by user via Laplacian operation. Experimental results demonstrate that our method provides user interactions with 3D real objects on real scenes, not augmented virtual contents.
키워드
augmented; H.5.1 [Information Interface and Presentation]; I.3.6 [Computer Graphics]: Methodology and Techniques - Interaction techniques; Multimedia Information Systems - Artificial; virtual realities; Augmented reality; Cameras; Computer graphics; Target tracking; Virtual reality; augmented; I.3.6 [Computer Graphics]: Methodology and Techniques - Interaction techniques; Information interfaces; Laplacian operations; Multimedia information systems-artificial; Object region; Texture-mapped model; User interaction; Deformation
- 제목
- Interactive deformation of real objects
- 저자
- Park, Jungsik; Seo, Byung-Kuk; Park, Jong-Il
- 발행일
- 2014-09
- 유형
- Conference Paper
- 저널명
- ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings
- 페이지
- 295 ~ 296