Interactive deformation of real objects

Citations

SCOPUS

2

초록

This paper presents a method for interactive deformation of a real object. Our method uses a predefined 3D model of a target object for tracking and deformation. A camera pose relative to the target object is estimated using 3D model-based tracking. Object region in camera image is obtained by projecting the 3D model onto image plane with the estimated camera pose, and a texture map is extracted from the object region and mapped to the 3D model. Then a texture-mapped model is rendered based on a mesh deformed by user via Laplacian operation. Experimental results demonstrate that our method provides user interactions with 3D real objects on real scenes, not augmented virtual contents.

키워드

augmentedH.5.1 [Information Interface and Presentation]I.3.6 [Computer Graphics]: Methodology and Techniques - Interaction techniquesMultimedia Information Systems - Artificialvirtual realitiesAugmented realityCamerasComputer graphicsTarget trackingVirtual realityaugmentedI.3.6 [Computer Graphics]: Methodology and Techniques - Interaction techniquesInformation interfacesLaplacian operationsMultimedia information systems-artificialObject regionTexture-mapped modelUser interactionDeformation
제목
Interactive deformation of real objects
저자
Park, JungsikSeo, Byung-KukPark, Jong-Il
DOI
10.1109/ISMAR.2014.6948457
발행일
2014-09
유형
Conference Paper
저널명
ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings
페이지
295 ~ 296