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A Confidence-Calibrated MOBA Game Winner Predictor
- Kim, Dong-Hee;
- Lee, Changwoo;
- Chung, Ki Seok
SCOPUS
11초록
In this paper, we propose a confidence-calibration method for predicting the winner of a famous multiplayer online battle arena (MOBA) game, League of Legends. In MOBA games, the dataset may contain a large amount of input-dependent noise; not all of such noise is observable. Hence, it is desirable to attempt a confidence-calibrated prediction. Unfortunately, most existing confidence calibration methods are pertaining to image and document classification tasks where consideration on uncertainty is not crucial. In this paper, we propose a novel calibration method that takes data uncertainty into consideration. The proposed method achieves an outstanding expected calibration error (ECE) (0.57%) mainly owing to data uncertainty consideration, compared to a conventional temperature scaling method of which ECE value is 1.11%.
키워드
- 제목
- A Confidence-Calibrated MOBA Game Winner Predictor
- 저자
- Kim, Dong-Hee; Lee, Changwoo; Chung, Ki Seok
- 발행일
- 2020-08
- 유형
- Conference Paper
- 저널명
- IEEE Conference on Computatonal Intelligence and Games, CIG
- 권
- 2020-Augus
- 페이지
- 622 ~ 625