A Confidence-Calibrated MOBA Game Winner Predictor

Citations

SCOPUS

11

초록

In this paper, we propose a confidence-calibration method for predicting the winner of a famous multiplayer online battle arena (MOBA) game, League of Legends. In MOBA games, the dataset may contain a large amount of input-dependent noise; not all of such noise is observable. Hence, it is desirable to attempt a confidence-calibrated prediction. Unfortunately, most existing confidence calibration methods are pertaining to image and document classification tasks where consideration on uncertainty is not crucial. In this paper, we propose a novel calibration method that takes data uncertainty into consideration. The proposed method achieves an outstanding expected calibration error (ECE) (0.57%) mainly owing to data uncertainty consideration, compared to a conventional temperature scaling method of which ECE value is 1.11%.

키워드

Confidence-CalibrationEsportsLeague of LegendsMOBA gameWinning ProbabilityInformation retrieval systemsLarge datasetUncertainty analysisCalibrated predictionCalibration errorCalibration methodData uncertaintyDocument ClassificationLarge amountsMultiplayersTemperature scalingCalibration
제목
A Confidence-Calibrated MOBA Game Winner Predictor
저자
Kim, Dong-HeeLee, ChangwooChung, Ki Seok
DOI
10.1109/CoG47356.2020.9231878
발행일
2020-08
유형
Conference Paper
저널명
IEEE Conference on Computatonal Intelligence and Games, CIG
2020-Augus
페이지
622 ~ 625