몰입 경험을 촉진하기 위한 이러닝 환경 개발

Development of E-Learning Environment Based on Flow Theory
  • 정효정
  • 정재원
  • 김동식

초록

This study intended to develop e-learning environment based on 'Flow Theory' and verify its effect. The design principles used in this study derived from the antecedents of flow and they were used for strategies such as learning objective and content display, providing feedback, and interface design. Objective and content display strategies are as follows: 1) to understand learners' level and provide proper tasks by analyzing the learning process and achievement level, 2) to help learners set a clear goal, 3) to allow learners to control their own learning. Strategy for providing feedback is 4) to provide learners with just-in-time feedbacks based on the analysis of their learning process and achievement level. Interface design strategies are as follows: 5) to use elements that induce learners' attention to learning 6) to use elements that draw learners' interest 7) to design and develop efficient interface in order to help learners concentrate on the task. In this study, the learning task providing system was constructed based on item response theory and data mining so as to implement effectively design principles and the learning environment was developed based on the application of online game environment and a game agent. 217 undergraduate students participated in this study to investigate the effect of the developed e-learning environment and the analysis showed that learners' satisfaction and achievement were statistically significant.

키워드

E-learning environmentFlow theoryMotivation이러닝 환경 개발몰입 이론학습 동기
제목
몰입 경험을 촉진하기 위한 이러닝 환경 개발
제목 (타언어)
Development of E-Learning Environment Based on Flow Theory
저자
정효정정재원김동식
발행일
2011-12
저널명
평생학습사회
7
3
페이지
129 ~ 143

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