Fast Position Bit Depth Estimation for Near-Lossless Gaussian Splatting Representation

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초록

3D Gaussian splatting enables real-time, photorealistic novel view synthesis using millions of 3D Gaussian primitives, but its adoption is hindered by high storage demands. This letter presents a fast statistical method to estimate the optimal position bit-depth for near-lossless compression, without rendering or PSNR computation. By modelling duplicated point ratios in training data and applying outlier detection to test data, our method predicts the minimal acceptable bit-depth. Experiments on multiple datasets show that the method takes approximately 1.24 s on average. This performance is achieved while preserving near-lossless quality, making the approach practical for real-time and resource-constrained applications.

키워드

data compressionencodingmultimedia systemsquantisation (signal)rendering (computer graphics)CompactionComputer graphicsData compressionDigital storageEncoding (symbols)Gaussian distributionImage coding
제목
Fast Position Bit Depth Estimation for Near-Lossless Gaussian Splatting Representation
저자
Oh, JaiyoungLi, XinOh, Kwan-JungLee, GwangsoonJang, Euee Seon
DOI
10.1049/ell2.70441
발행일
2025-10
유형
Article
저널명
Electronics Letters
61
1
페이지
1 ~ 5