국내 게임기반학습과 교육 게이미피케이션 설계연구에 대한 체계적 문헌분석

A Systematic Literature Review of Game-Based Learning and Educational Gamification Design Research Trends in Korea
  • 안미리
  • 염주영
  • 김선용
  • 정지연

초록

This study aims to analyze the trends of educational use of game design research in Korea. Systematic literature analysis selected seventy-seven studies which they were analyzed based on a framework of three areas: general elements, learning elements, gamified elements. As a result of the study, research trends showed an increase in the design of game-based learning and educational game researches, mostly focused on design-effect studies and targeted for younger students. Second, for learning elements, among many subjects, CS/IT was on the top, and science and language subjects followed. Research focused more on cognitive domains for knowledge gains than social or affective domains, lack the use of the game for higher-order thinking skills and interpersonal skills. Only a few studies provided a theoretical background, and most lacked the application of the instructional design or game design principles. Third, for the gamified elements, PC and mobile were most popular platforms used, and studies also showed increase use of new media such as VR, AR, and, motion recognition in educational games. In order to develop effective use of games for education, we should develop an integrated design model using micro instructional design theory such as 4C-ID and motivation theory with game design theory such as MDA. Such an integrated instructional game model should implement the theory of design to support diverse learners and expand domains of knowledge. The implication of this research is to research communities to collaborate to integrate instructional design with game cycle design for effective educational games and educational gamification.

키워드

교육 게이미피케이션게임기반학습설계연구동향체계적 문헌 고찰Educational GamificationGame-Based LearningDesignResearch TrendsSystematic Literature Review
제목
국내 게임기반학습과 교육 게이미피케이션 설계연구에 대한 체계적 문헌분석
제목 (타언어)
A Systematic Literature Review of Game-Based Learning and Educational Gamification Design Research Trends in Korea
저자
안미리염주영김선용정지연
DOI
10.15833/KAFEIAM.26.3.425
발행일
2020-09
저널명
교육정보미디어연구
26
3
페이지
425 ~ 454