AR Fitness Dog: Effects of a User-Mimicking Interactive Virtual Pet on User Experience and Social Presence in Physical Exercise

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2
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4

초록

This paper explores the impact of an augmented reality (AR) virtual dog, designed to mimic user behavior, on the exercise experience in both solo and group settings. Focusing on the virtual pet's role as a companion during physical activity, we conducted a human-subject experiment comparing three conditions: a mimicking virtual dog, a randomly behaving virtual dog, and no virtual dog. Participants exercised either solo or in groups, specifically in pairs, allowing for a detailed analysis of how the behavior and physical presence of the virtual dog influenced users' exercise experience and social connections. The findings demonstrate that the mimicking virtual dog significantly enhanced the exercise experience, especially in solo settings, by fostering a stronger sense of companionship. In group exercises, the virtual dog acted as a social facilitator, improving group cohesion and interaction. This research highlights the potential of behavior-mimicking virtual pets to enhance both individual and group exercise experiences and offers valuable insights for developing AR-based fitness applications.

키워드

Virtual dogvirtual companionuser experiencesocial connectionphysical exercisegroup exerciseVirtual dogvirtual companionuser experiencesocial connectionphysical exercisegroup exerciseMIMICRYOWNERSHIPANIMALSWALKING
제목
AR Fitness Dog: Effects of a User-Mimicking Interactive Virtual Pet on User Experience and Social Presence in Physical Exercise
저자
Nam, HyeongilLee, KisubPark, Jong-IlKim, Kangsoo
DOI
10.1109/TVCG.2025.3549858
발행일
2025-05
유형
Article
저널명
IEEE Transactions on Visualization and Computer Graphics
31
5
페이지
2817 ~ 2827